SIX CAN CHANGE EVERYTHING
Roll with it.
Four tokens. One lucky die. A little friendly chaos.
AI · Easy
Your perspective
—Roll a six to enter
Ready to play
Roll, then choose one of your highlighted tokens.
HOW THE GAME WORKS
Your way home
01Roll six to leave the yard. Move a chosen token by the die value. Get all four home with an exact roll to win.
02Marked safe squares protect tokens. Two tokens of one colour form a blockade that cannot be passed. A landing on an unprotected opponent sends it back to the yard.
03Six earns another roll; a third consecutive six passes the turn. This two-player edition gives no extra roll for a capture or a finish.
AI waits at least 2 seconds · Progress saved on this deviceRules reference ↗